When Level::PointInSector method is called with actor's origin as parameter, while actor is standing very close to 2nd sized line (on the border of another sector), sometimes it returns a pointer to that, neighbor sector, not the one actor logically is in.
I am saying "logically" because sometimes actor technically cannot pass even a little in the neighbor sector, when it has much higher floor, for example.
In such case that actor's Sector pointer too is a pointer to that neighbour sector.
Can this be fixed?